- Status Fixed
- Percent Complete
- Task Type Bug Report
- Category NPC
- Assigned To No-one
- Operating System All
- Severity Low
- Priority Very Low
- Reported Version Development
- Due in Version Undecided
-
Due Date
Undecided
- Votes
- Private
Attached to Project: Wowaddicts Legion
Opened by Andross39 - 19.10.2026
Last edited by wowaddicts - 20.10.2026
Opened by Andross39 - 19.10.2026
Last edited by wowaddicts - 20.10.2026
FS#1555 - Dungeon Levelling NPC's are *BUGGED*
As per the above title & documented screenshot - the mobs in dungeons can't seem to die due to some severely bugged programming. If the NPC's tag the mobs, the mobs aren't lootable. If playing as a caster, the mob health seems to be infinite; as if it doesn't die. The dungeon NPC's don't seem to have this problem to such a severe degree if a player is a melee class.
In the time since I have taken the screenshot, & typed this error message out - it has been approximately 5 minutes of the NPC's attacking the same mob pictured; & it refuses to die.
Could this issue please get fixed ?
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I will check that creatures in that dungeon. For looting you have to hit a minimun damage in npc before he dies. About mobs looking "inmortals", it happened in others mobs before, so yes I will fix it. I have to check which mobs have the issue. Thanks you for reporting it.
I meant that this is an example of most dungeons while running with the NPC's - I understand that for looting it is on a personal loot system - unfortunately the issue is compounded by the levelling NPC's tagging & killing mobs & allowing *every* class / talent spec to hit it before the mobs go down.
This dungeon NPC system seems to favour melee specs & casters seem to be out of luck in this way.
Why is the mob considered unable to be looted if the NPC hit's it first ? ( This makes sense as the tank NPC should hit it & grab aggro, for example. ) This seems like a big part of the bug.
As a side note - the mobs seem to only die when the players does a certain amount of damage; & the mob's health seems to fluctuate up & down depending.
About loot, it is the way it works even in blizzard, it is not about who hit first, you need to do a minimun % damage to creatures so you can loot them. I always recommended to use areal spells when joining with bots, even for melee clases so you can loot the most of mobs always.