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    <title>Wowaddicts Legion</title>
    <link>https://getbookings247.com/bugtracker/</link>
    <description>Feed for all projects</description>
    <dc:date>2026-04-24T03:30:38Z</dc:date>
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    <item rdf:about="https://getbookings247.com/bugtracker/index.php?do=details&amp;task_id=1442">
    <title>FS#1442: [quest] Unleash Hell</title>
    <link>https://getbookings247.com/bugtracker/index.php?do=details&amp;task_id=1442</link>
    <dc:date>2026-04-24T03:30:38Z</dc:date>
    <dc:creator>Niviat</dc:creator>
     <description>

https://www.wowhead.com/quest=31732/unleash-hell



The quest provides a flying machine that the player should ride and use its abilities to fulfill the objectives. The machine is provided, but it doesn&amp;#039;t autofly along predetermined route (it can be piloted directly by the player), and its abilities don&amp;#039;t do any damage to the quest objectives. The first ability (Full Autofire) can be used, but doesn&amp;#039;t really do anything - it looks like it&amp;#039;s firing, but it is just a visual effect that can&amp;#039;t be targeted onto mobs in any way to deal damage. The second ability (Torpedo Rocket) can&amp;#039;t even be used.



While it&amp;#039;s possible to kill the required 60 Garrosh&amp;#039;ar Horde and 8 Garrosh&amp;#039;ar Shredders manually without the flying machine (slow, painful and annoying as it is), the other 2 objectives - destroying the 2 ships - can&amp;#039;t be completed (I was kinda hoping there would be an object on the ships that I could click to destroy them, or that they would at least auto-complete after I killed the required number of enemies, but that didn&amp;#039;t happen).



Also, phasing for that initial area is a mess - the sha creatures shouldn&amp;#039;t be present in the area before player completes the first 2 or 3 quests dealing with the Garrosh&amp;#039;ar Horde. That said, conditional quest unlocking/chaining and zone phasing was pretty much non-existent even in other zones I&amp;#039;ve been to so far, and while annoying, it doesn&amp;#039;t prevent progression, so… 

</description>
    <content:encoded><![CDATA[
<p>
<a href="https://www.wowhead.com/quest=31732/unleash-hell" class="urlextern" title="https://www.wowhead.com/quest=31732/unleash-hell"  rel="nofollow">https://www.wowhead.com/quest=31732/unleash-hell</a>
</p>

<p>
The quest provides a flying machine that the player should ride and use its abilities to fulfill the objectives. The machine is provided, but it doesn&#039;t autofly along predetermined route (it can be piloted directly by the player), and its abilities don&#039;t do any damage to the quest objectives. The first ability (Full Autofire) can be used, but doesn&#039;t really do anything - it looks like it&#039;s firing, but it is just a visual effect that can&#039;t be targeted onto mobs in any way to deal damage. The second ability (Torpedo Rocket) can&#039;t even be used.
</p>

<p>
While it&#039;s possible to kill the required 60 Garrosh&#039;ar Horde and 8 Garrosh&#039;ar Shredders manually without the flying machine (slow, painful and annoying as it is), the other 2 objectives - destroying the 2 ships - can&#039;t be completed (I was kinda hoping there would be an object on the ships that I could click to destroy them, or that they would at least auto-complete after I killed the required number of enemies, but that didn&#039;t happen).
</p>

<p>
Also, phasing for that initial area is a mess - the sha creatures shouldn&#039;t be present in the area before player completes the first 2 or 3 quests dealing with the Garrosh&#039;ar Horde. That said, conditional quest unlocking/chaining and zone phasing was pretty much non-existent even in other zones I&#039;ve been to so far, and while annoying, it doesn&#039;t prevent progression, so… 
</p>
]]></content:encoded>
  </item>
    <item rdf:about="https://getbookings247.com/bugtracker/index.php?do=details&amp;task_id=1441">
    <title>FS#1441: [druid][talent] Galactic Guardian</title>
    <link>https://getbookings247.com/bugtracker/index.php?do=details&amp;task_id=1441</link>
    <dc:date>2026-04-24T01:05:59Z</dc:date>
    <dc:creator>Niviat</dc:creator>
     <description>

https://www.wowhead.com/spell=203964/galactic-guardian https://www.wowhead.com/spell=213708/galactic-guardian



note: the chance to trigger effect 1 is 7% in Legion instead of 5% displayed in 1st wowhead link - this is confirmed by changelog on wowhead and attached screenshot from Wowaddicts Legion server and client



I&amp;#039;ve only tested effects 1 and 2, which apply to Guardian spec druid that I play. Effect 1 wrongly consumes buff granted by effect 2 (2nd link) in the same talent activation instance, so whenever the talent is triggered, it automatically casts the &amp;quot;improved&amp;quot; Moonfire and grants 8 rage instead of casting basic Moonfire and granting a buff that would apply to the next Moonfire the player casts. I&amp;#039;m not sure what should happen if the talent triggers again before the buff from previous activation is consumed by the player, but 1 comment in 1st link suggests it should consume the old instance of the buff (the automatic Moonfire would be improved in this case) and apply a new instance of the buff which would be again available for the player to use as they see fit. This would make sense, but I couldn&amp;#039;t confirm if this is how it was actually implemented on retail.

</description>
    <content:encoded><![CDATA[
<p>
<a href="https://www.wowhead.com/spell=203964/galactic-guardian" class="urlextern" title="https://www.wowhead.com/spell=203964/galactic-guardian"  rel="nofollow">https://www.wowhead.com/spell=203964/galactic-guardian</a> <a href="https://www.wowhead.com/spell=213708/galactic-guardian" class="urlextern" title="https://www.wowhead.com/spell=213708/galactic-guardian"  rel="nofollow">https://www.wowhead.com/spell=213708/galactic-guardian</a>
</p>

<p>
note: the chance to trigger effect 1 is 7% in Legion instead of 5% displayed in 1st wowhead link - this is confirmed by changelog on wowhead and attached screenshot from Wowaddicts Legion server and client
</p>

<p>
I&#039;ve only tested effects 1 and 2, which apply to Guardian <acronym title="specification">spec</acronym> druid that I play. Effect 1 wrongly consumes buff granted by effect 2 (2nd link) in the same talent activation instance, so whenever the talent is triggered, it automatically casts the &quot;improved&quot; Moonfire and grants 8 rage instead of casting basic Moonfire and granting a buff that would apply to the next Moonfire the player casts. I&#039;m not sure what should happen if the talent triggers again before the buff from previous activation is consumed by the player, but 1 comment in 1st link suggests it should consume the old instance of the buff (the automatic Moonfire would be improved in this case) and apply a new instance of the buff which would be again available for the player to use as they see fit. This would make sense, but I couldn&#039;t confirm if this is how it was actually implemented on retail.<br />
</p>
]]></content:encoded>
  </item>
    <item rdf:about="https://getbookings247.com/bugtracker/index.php?do=details&amp;task_id=1440">
    <title>FS#1440: [druid][talent] G</title>
    <link>https://getbookings247.com/bugtracker/index.php?do=details&amp;task_id=1440</link>
    <dc:date>2026-04-24T00:53:42Z</dc:date>
    <dc:creator>Niviat</dc:creator>
     <description></description>
    <content:encoded><![CDATA[]]></content:encoded>
  </item>
    <item rdf:about="https://getbookings247.com/bugtracker/index.php?do=details&amp;task_id=1439">
    <title>FS#1439: Dungeon bot issues</title>
    <link>https://getbookings247.com/bugtracker/index.php?do=details&amp;task_id=1439</link>
    <dc:date>2026-04-23T22:12:42Z</dc:date>
    <dc:creator>Niviat</dc:creator>
     <description>

More testing needed, but the dungeon bots seem to not be willing to help in fights against certain dungeon enemies. I&amp;#039;ve encountered this in Utgarde Pinnacle. At start the bots helped me kill non-elite skeletons and also the first 2 packs of &amp;quot;viking&amp;quot; enemies without issues, but whenever I attacked the abominations (Patchwerk-like mobs), which were the next enemies in the way, the bots refused to engage.



I&amp;#039;ve tried porting out and back in. I&amp;#039;ve tried attacking and fighting for quite a while both of the available abominations - 1 can be bypassed, the other one needs to be cleared in order to proceed deeper into the dungeon. I&amp;#039;ve tried killing other mobs (the 2nd pack of &amp;quot;vikings&amp;quot;) in between the abomination attempts to confirm the bots were still working, and they worked fine on those, but still not on the abominations.



I was doing the dungeon as a tank - guardian druid. I haven&amp;#039;t tried doing it as other specs and I also haven&amp;#039;t tried other dungeons yet.



Not sure what rules currently control the bots, but at the very least the bots should attack anything the player is in combat with, preferably player&amp;#039;s target if it exists, and the healer bot should definitely heal the player if player is taking damage (my healer bot would have let me as a tank die to those abominations if I were not able to heal myself until I gave up and ported out of dungeon to save my life, although it healed me ok on the other mob packs - skeletons and vikings).

</description>
    <content:encoded><![CDATA[
<p>
More testing needed, but the dungeon bots seem to not be willing to help in fights against certain dungeon enemies. I&#039;ve encountered this in Utgarde Pinnacle. At start the bots helped me kill non-elite skeletons and also the first 2 packs of &quot;viking&quot; enemies without issues, but whenever I attacked the abominations (Patchwerk-like mobs), which were the next enemies in the way, the bots refused to engage.
</p>

<p>
I&#039;ve tried porting out and back in. I&#039;ve tried attacking and fighting for quite a while both of the available abominations - 1 can be bypassed, the other one needs to be cleared in order to proceed deeper into the dungeon. I&#039;ve tried killing other mobs (the 2nd pack of &quot;vikings&quot;) in between the abomination attempts to confirm the bots were still working, and they worked fine on those, but still not on the abominations.
</p>

<p>
I was doing the dungeon as a tank - guardian druid. I haven&#039;t tried doing it as other specs and I also haven&#039;t tried other dungeons yet.
</p>

<p>
Not sure what rules currently control the bots, but at the very least the bots should attack anything the player is in combat with, preferably player&#039;s target if it exists, and the healer bot should definitely heal the player if player is taking damage (my healer bot would have let me as a tank die to those abominations if I were not able to heal myself until I gave up and ported out of dungeon to save my life, although it healed me ok on the other mob packs - skeletons and vikings).<br />
</p>
]]></content:encoded>
  </item>
    <item rdf:about="https://getbookings247.com/bugtracker/index.php?do=details&amp;task_id=1438">
    <title>FS#1438: Player XP gained from gathering herbs and mining</title>
    <link>https://getbookings247.com/bugtracker/index.php?do=details&amp;task_id=1438</link>
    <dc:date>2026-04-23T21:43:48Z</dc:date>
    <dc:creator>Niviat</dc:creator>
     <description>

Player XP gained from gathering herbs and mining needs adjustments - it&amp;#039;s way too low at the moment and doesn&amp;#039;t even seem to work for herb gathering beyond herbalism skill level 51. I think the herbalism issue is related to the fact that even quite high-level herbs stop giving skill-ups long before they should, and this in turn is likely related to item/object level settings in database + possibly wrong formulas for calculation of skill point gains and player XP.



This is the best resource/description I could find on the topic of player XP from herb gathering and mining so far, but more research will likely be needed in order to get the system working in a Blizzlike fashion (most notably it&amp;#039;ll be necessary to find and implement correct levels for each herb and ore node and items they can yield):https://wowwiki-archive.fandom.com/wiki/Formulas:Gather_XP 

</description>
    <content:encoded><![CDATA[
<p>
Player XP gained from gathering herbs and mining needs adjustments - it&#039;s way too low at the moment and doesn&#039;t even seem to work for herb gathering beyond herbalism skill level 51. I think the herbalism issue is related to the fact that even quite high-level herbs stop giving skill-ups long before they should, and this in turn is likely related to item/object level settings in database + possibly wrong formulas for calculation of skill point gains and player XP.
</p>

<p>
This is the best resource/description I could find on the topic of player XP from herb gathering and mining so far, but more research will likely be needed in order to get the system working in a Blizzlike fashion (most notably it&#039;ll be necessary to find and implement correct levels for each herb and ore node and items they can yield):<br /><a href="https://wowwiki-archive.fandom.com/wiki/Formulas:Gather_XP" class="urlextern" title="https://wowwiki-archive.fandom.com/wiki/Formulas:Gather_XP"  rel="nofollow">https://wowwiki-archive.fandom.com/wiki/Formulas:Gather_XP</a> 
</p>
]]></content:encoded>
  </item>
    <item rdf:about="https://getbookings247.com/bugtracker/index.php?do=details&amp;task_id=1437">
    <title>FS#1437: Herbalism skill-ups</title>
    <link>https://getbookings247.com/bugtracker/index.php?do=details&amp;task_id=1437</link>
    <dc:date>2026-04-23T21:25:57Z</dc:date>
    <dc:creator>Niviat</dc:creator>
     <description>

Herbalism nodes need skill level adjustments - they stop granting skill-ups way too early. My herbalism profession is at skill 51 and I&amp;#039;m no longer getting skill-ups from any herbs in Vanilla zones (one should be able to get to at least skill 300 in the Vanilla &amp;quot;endgame&amp;quot; zones gathering Mountain Silversage and other high-level Vanilla herbs). I&amp;#039;ve also tried Felweed, which is first TBC herb one encounters after entering Outland, but that doesn&amp;#039;t give skill-ups at skill level 51 either. I&amp;#039;m heading to Northrend now, so I&amp;#039;ll report in comments if I find any herbs that still let me level herbalism.

</description>
    <content:encoded><![CDATA[
<p>
Herbalism nodes need skill level adjustments - they stop granting skill-ups way too early. My herbalism profession is at skill 51 and I&#039;m no longer getting skill-ups from any herbs in Vanilla zones (one should be able to get to at least skill 300 in the Vanilla &quot;endgame&quot; zones gathering Mountain Silversage and other high-level Vanilla herbs). I&#039;ve also tried Felweed, which is first TBC herb one encounters after entering Outland, but that doesn&#039;t give skill-ups at skill level 51 either. I&#039;m heading to Northrend now, so I&#039;ll report in comments if I find any herbs that still let me level herbalism.<br />
</p>
]]></content:encoded>
  </item>
    <item rdf:about="https://getbookings247.com/bugtracker/index.php?do=details&amp;task_id=1436">
    <title>FS#1436: [battle pets] Battle pet XP gained from battles is way too low</title>
    <link>https://getbookings247.com/bugtracker/index.php?do=details&amp;task_id=1436</link>
    <dc:date>2026-04-23T02:17:05Z</dc:date>
    <dc:creator>Niviat</dc:creator>
     <description>

https://warcraft.wiki.gg/wiki/Pet_Battle_System#Experience



I&amp;#039;ve fought a lvl 5 frog with my lvl 5 raven. My team had 3 pets on it, all lvl 5, but only the raven participated, so the other 2 pets shouldn&amp;#039;t be getting any XP in this case (and they indeed didn&amp;#039;t get any XP, so the issue isn&amp;#039;t caused by XP being split). Defeating the frog awarded my raven 23 XP. This is way too little - based on the formula on the provided website, it should have gained (5 + 9) * (5 - 5 + 5) * 1 = 14 * 5 = 70 XP. Of course, in a more complex battle situation the formula alone isn&amp;#039;t enough to calculate XP for each pet correctly, so please refer to the provided website (and possibly other sources) for more detailed info on the XP calculation in specific scenarios.

</description>
    <content:encoded><![CDATA[
<p>
<a href="https://warcraft.wiki.gg/wiki/Pet_Battle_System#Experience" class="urlextern" title="https://warcraft.wiki.gg/wiki/Pet_Battle_System#Experience"  rel="nofollow">https://warcraft.wiki.gg/wiki/Pet_Battle_System#Experience</a>
</p>

<p>
I&#039;ve fought a lvl 5 frog with my lvl 5 raven. My team had 3 pets on it, all lvl 5, but only the raven participated, so the other 2 pets shouldn&#039;t be getting any XP in this case (and they indeed didn&#039;t get any XP, so the issue isn&#039;t caused by XP being split). Defeating the frog awarded my raven 23 XP. This is way too little - based on the formula on the provided website, it should have gained (5 + 9) * (5 - 5 + 5) * 1 = 14 * 5 = 70 XP. Of course, in a more complex battle situation the formula alone isn&#039;t enough to calculate XP for each pet correctly, so please refer to the provided website (and possibly other sources) for more detailed info on the XP calculation in specific scenarios.<br />
</p>
]]></content:encoded>
  </item>
    <item rdf:about="https://getbookings247.com/bugtracker/index.php?do=details&amp;task_id=1435">
    <title>FS#1435: [quest][NPC][pet battles] Julia, The Pet Tamer</title>
    <link>https://getbookings247.com/bugtracker/index.php?do=details&amp;task_id=1435</link>
    <dc:date>2026-04-23T01:47:28Z</dc:date>
    <dc:creator>Niviat</dc:creator>
     <description>

https://www.wowhead.com/quest=31316/julia-the-pet-tamer https://www.wowhead.com/npc=64330/julia-stevens



When I defeated Julia Stevens in a pet battle for this quest, she disappeared instead of staying where she was and letting me talk to her to hand in the completed quest. This shouldn&amp;#039;t happen.

</description>
    <content:encoded><![CDATA[
<p>
<a href="https://www.wowhead.com/quest=31316/julia-the-pet-tamer" class="urlextern" title="https://www.wowhead.com/quest=31316/julia-the-pet-tamer"  rel="nofollow">https://www.wowhead.com/quest=31316/julia-the-pet-tamer</a> <a href="https://www.wowhead.com/npc=64330/julia-stevens" class="urlextern" title="https://www.wowhead.com/npc=64330/julia-stevens"  rel="nofollow">https://www.wowhead.com/npc=64330/julia-stevens</a>
</p>

<p>
When I defeated Julia Stevens in a pet battle for this quest, she disappeared instead of staying where she was and letting me talk to her to hand in the completed quest. This shouldn&#039;t happen.<br />
</p>
]]></content:encoded>
  </item>
    <item rdf:about="https://getbookings247.com/bugtracker/index.php?do=details&amp;task_id=1434">
    <title>FS#1434: [battle pets] Dead pet enters battle</title>
    <link>https://getbookings247.com/bugtracker/index.php?do=details&amp;task_id=1434</link>
    <dc:date>2026-04-23T17:55:59Z</dc:date>
    <dc:creator>Niviat</dc:creator>
     <description>

If the first battle pet on player&amp;#039;s team is dead, it still enters battle when the player starts a match (for example against a wild pet). This makes no sense, it should automatically be skipped and the next pet on player&amp;#039;s team should be used instead. And if all pets on player&amp;#039;s team are dead, it shouldn&amp;#039;t be possible to start a match at all.

</description>
    <content:encoded><![CDATA[
<p>
If the first battle pet on player&#039;s team is dead, it still enters battle when the player starts a match (for example against a wild pet). This makes no sense, it should automatically be skipped and the next pet on player&#039;s team should be used instead. And if all pets on player&#039;s team are dead, it shouldn&#039;t be possible to start a match at all.<br />
</p>
]]></content:encoded>
  </item>
    <item rdf:about="https://getbookings247.com/bugtracker/index.php?do=details&amp;task_id=1433">
    <title>FS#1433: [battle pets] Can&#039;t add more than 1 copy of a pet &quot;from item&quot;</title>
    <link>https://getbookings247.com/bugtracker/index.php?do=details&amp;task_id=1433</link>
    <dc:date>2026-04-23T01:33:13Z</dc:date>
    <dc:creator>Niviat</dc:creator>
     <description>

Even though it should be possible to have multiple (up to 3) copies of (almost?) all pets, and indeed multiple copies of the same pet can be caught through pet battles in the wild, it is impossible to add more than 1 copy of pets that are &amp;quot;learnt&amp;quot; from items, for example cats from the cat vendor in Elwynn Forest. The item is &amp;quot;consumed&amp;quot;, but if a copy of that pet already is in the Pet Journal, another one is not added, even though it should be up to the total number of 3.



Here are some examples of pets from items that I&amp;#039;ve tried to get so far:- https://www.wowhead.com/item=8485/cat-carrier-bombay - https://www.wowhead.com/item=8501/hawk-owl - https://www.wowhead.com/item=8487/cat-carrier-orange-tabby - this one is interesting because this pet can also be obtained by &amp;quot;learning it&amp;quot; from various beginner pet trainers like a spell, and in that case it is actually possible to add another copy of it to the Journal, so the whole issue seems to be more likely related to the processing of the items that &amp;quot;teach&amp;quot; pets, rather than to concrete pets themselves

</description>
    <content:encoded><![CDATA[
<p>
Even though it should be possible to have multiple (up to 3) copies of (almost?) all pets, and indeed multiple copies of the same pet can be caught through pet battles in the wild, it is impossible to add more than 1 copy of pets that are &quot;learnt&quot; from items, for example cats from the cat vendor in Elwynn Forest. The item is &quot;consumed&quot;, but if a copy of that pet already is in the Pet Journal, another one is not added, even though it should be up to the total number of 3.
</p>

<p>
Here are some examples of pets from items that I&#039;ve tried to get so far:<br />- <a href="https://www.wowhead.com/item=8485/cat-carrier-bombay" class="urlextern" title="https://www.wowhead.com/item=8485/cat-carrier-bombay"  rel="nofollow">https://www.wowhead.com/item=8485/cat-carrier-bombay</a> - <a href="https://www.wowhead.com/item=8501/hawk-owl" class="urlextern" title="https://www.wowhead.com/item=8501/hawk-owl"  rel="nofollow">https://www.wowhead.com/item=8501/hawk-owl</a> - <a href="https://www.wowhead.com/item=8487/cat-carrier-orange-tabby" class="urlextern" title="https://www.wowhead.com/item=8487/cat-carrier-orange-tabby"  rel="nofollow">https://www.wowhead.com/item=8487/cat-carrier-orange-tabby</a> - this one is interesting because this pet can also be obtained by &quot;learning it&quot; from various beginner pet trainers like a spell, and in that case it is actually possible to add another copy of it to the Journal, so the whole issue seems to be more likely related to the processing of the items that &quot;teach&quot; pets, rather than to concrete pets themselves<br />
</p>
]]></content:encoded>
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